Freckles, moles and tanning: how GTA VI will vary its NPCs' appearance
Polygon details Game Informer's report on NPC generation: body proportions and skin features will vary alongside clothes and hair.
Leonida’s residents will vary in more ways than their shirts and hairstyles. According to Polygon’s summary of the Game Informer cover story, GTA VI will generate NPCs with different chest and butt proportions, as well as freckles, moles, degrees of tanning and tattoos.
The public introduction to Game Informer’s feature already says NPCs will have more diverse body types and distinct physical features. Polygon adds specific examples of what that means. The general point we noted alongside Leonida’s activities now has details that go beyond clothing.
What is known and what remains unexplained
This describes visual variation across the population. It does not mean every pedestrian has a unique, persistent identity, nor does it confirm that tanning changes over time: the published information describes different degrees of tanning between NPCs, not a sunlight-exposure mechanic.
There is no published count of possible combinations or full explanation of how Rockstar avoids repetition. These details point toward less uniform crowds in Vice City and the rest of Leonida, but the system’s limits remain unknown.
Source: Polygon
From the wiki
Leonida
The fictional state where GTA VI takes place, the game's stand-in for Florida: from the beaches of Vice City to the Grassrivers swamps and the southern keys.
Vice City
The city of neon and excess returns as Leonida's criminal capital: luxury beaches, characterful neighborhoods and a booming music scene.
Related news
GTA VI's weather is dynamic and localized: storms that move across the map, rainbows and puddles that linger after the rain
Game Informer's cover story reveals the details of the weather system: rain in one area and sun in another, and a world that stays wet once the storm passes.
Source: GamingBolt
GTA VI's wildlife by the numbers: 60+ bird types, 30+ land mammals and marine life that truly moves
New details from Game Informer's cover story: a breakdown of the 170+ species, distinct behavior for sharks, whales and rays, and the ability to track rare animals.
Source: GameLuster
GTA VI will have Rockstar's largest collection of clothing and accessories
Game Informer's feature describes clothing materials, dirt, wear and fit tied to the location and social context of Leonida's residents.
Source: Outlook Respawn
Comments (0)
Sign in or create an account to comment.
Sign in or create accountPublished comments
No published comments yet.