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Rockstar wants satire with no expiration date: no memes or passing slang in GTA VI

Rob Nelson explains to IGN how GTA VI's humor is written so it won't age badly: broad, timeless themes, zero memes, and characters that avoid overly contemporary slang.

Two theater masks, one smiling and one stern, over a city skyline at night
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How do you satirize the present when your game takes more than a decade to arrive? Rob Nelson, co-head of Rockstar North, answers in his interview with IGN: very carefully, and with an eye on the timeless. “As long as humans are humans, other humans will figure out ways to satirize what we do,” he says, but such a long development cycle forces the team to pick its angle instead of jumping on the latest trend.

The internal rule is clear: broad themes hold up, but “very specific political issues or memes will date fast.” Even the way characters speak is watched so they avoid extremely contemporary slang: “even though our characters are a certain age, they need to feel somewhat timeless.”

Nelson also reveals the real order of the creative process: first comes the world - Vice City and Leonida - then the kinds of people who live in it and the experiences the player will have, and only then the characters who will guide that visit. Satire, he insists, is not the starting point: it is something that grows on top of that world.

It is the same philosophy already visible in our page on GTA VI’s development, and it points to humor built to keep working years after launch. The full interview is part of IGN’s exclusive coverage from Rockstar North’s offices.

Source: IGN

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